AI Insights · Timothy · July 2022
Top 5 Battlefield Commander Games on iOS in Africa Q2 2022
Explore the performance trends of the top Battlefield Commander games on iOS in Africa during Q2 2022, with detailed insights into downloads, revenue, and active users.
In the second quarter of 2022, the top Battlefield Commander games on iOS in Africa showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at approximately $11.8K in early May before dropping to around $3.9K by the end of June. Weekly downloads saw a peak of 3.7K in mid-April, followed by a decline to around 2.2K in early June, before slightly rising to nearly 3K by the end of the quarter. The game’s weekly active users started at 53.5K, increasing to a peak of 60.4K in mid-April, and ending the quarter at approximately 58K.
انتقام السلاطين by ONEMT showed a mixed trend in weekly revenue, starting at $3.5K and ending the quarter at about $3.8K. Its weekly downloads fluctuated, starting at 168 and ending at 187. Weekly active users for انتقام السلاطين started at 1.06K, peaking at 1.2K in late June.
Art of War: Legions from Fastone Games saw a decline in weekly revenue, starting at $2.2K in early April and dropping to around $524 by the end of June. Weekly downloads peaked at 2.1K in mid-April, followed by a decline to about 357 by late June. The game’s weekly active users also fluctuated, starting at 2.5K in late March, peaking at 5.9K in mid-April, and ending at around 3.1K.
War Eternal by ONEMT had a varied revenue trend, starting at $402 and peaking at about $1.2K by the end of June. Downloads were very low throughout the quarter, with a peak of 160 in late April. Active users also showed a declining trend, peaking at 90 in late April and dropping to 27 by mid-June.
Finally, صلاح الدين الأيوبي: حرب الذهب from MINA Technology DMCC saw a significant decline in weekly revenue, starting at $4.4K in late March and ending at around $390 by late June. Weekly downloads started at 38 and fluctuated, ending the quarter at 29.
These performance trends highlight the dynamic nature of the mobile gaming market in Africa. For more detailed insights and data, visit Sensor Tower.